The Types are Land, Air, Naval, Rush, Turtle and Balanced, and determine how the AI will behave. (The Cheating AI also gets full map visions.)
The Difficulties (Easy, Normal, Hard and Cheating) are differentiated by bonuses or penalties on their resource income, build speed and veterancy gain, with the Normal AI having the same stats at hand like a real player. You are confusing AI difficulty with AI type. That more seems like a tactic a normal or hard should be employing. Not build a large base and a massive rush fleet of cybran battleships and basic ships in 10 or less minutes. When i think easy i think an ai that takes a while to build up a base. Originally posted by DiabolicKitsune:an easy ai still should not build as fast as they do still.